tayacourse.blogg.se

Days gone freakers
Days gone freakers







days gone freakers

“We had a version of the game where the biker gang and club doing good for the community of Farewell was more important.”

days gone freakers

“In the early stage, Deacon’s biker club was more important,” Roth tells me. The game has changed over that period, too. We have a real animation director, we have two leads, and it really does help.” My team in animation, we were three at the start.

Days gone freakers movie#

“We hired talented people from the movie industry, and from other big studios, and that helped us very much. “We are at 133 or 136 people, or something like that,” Roth says. But Sony was confident in the developer after the success of PS Vita launch title Uncharted: Golden Abyss – its second-most recent title, which was followed by Vita card-game curio Uncharted: Fight for Fortune - and eventually the team was able to expand. “When we started, we were like… 50 people on the team, and to do a triple-A title, story-driven, in an open world, that was a bit ambitious of us,” Roth tells me. We chose for it to be a pandemic" - Emmanuel Roth, Bend Studios The undead, they bite you, you get infected – it’s nothing like that for us. "They are the ‘freaker’, and we insist that they are not zombies.

days gone freakers

Development on Days Gone began six years ago, when the team was much smaller. Roth has been with Bend Studio for 14 years now, having joined during the development of the critically acclaimed Syphon Filter: Dark Mirror for the PSP. He comes from a background in games that stretches back to the PS2 (he was an animator on curio Jet Li vehicle Rise to Honor) stretching back even further, he worked in television and film, including a stint at PDI/Dreamworks where he worked on Antz and Shrek. There are plenty of them, too – during my four-hour demo of the game it often stopped to flash back to the past, or to play a cinematic of characters talking to one another, or to establish major developments and characters. Emmanuel Roth, a senior staff animator at Bend Studios, is responsible for a lot of the work that has gone into the cinematics of Days Gone.









Days gone freakers